Currently the Principal Presentation Director of Creative at Turn 10 Studios previously the UX / UI Director at Crystal Dynamics on Tomb Raider, also the UX Design Director/Lead at Minecraft (Mojang a studio of Microsoft) and I was the UI Lead at Monolith Productions a WB Games Studio, where I have had the pleasure of working on the award winning nemesis system in "Shadow of Mordor" and now the epic sequel "Shadow of War". I have also worked in the interactive field for 20+ years. My work has been published in magazines and used as branding for clothing and other products through out my career. Lastly, I am an Artist, husband, dad, nerd and beer lover...not necessarily always in that order!





