Website powered by

Concepts for UX / UI

I had the pleasure of designing and developing the look and feel of the UI (User Interface) for "Shadow of Mordor." Not only was I responsible for the UX flow but the look of the overall experience which uses 3d assets, vFX and other graphic design elements to build out what you see throughout the game.

Super early concepts before the final direction was picked. This was a more modern taken than what was shipped with the motion design and accordion feel. I still want to see this interface be built someday.

Super early concepts before the final direction was picked. This was a more modern taken than what was shipped with the motion design and accordion feel. I still want to see this interface be built someday.

Super early concepts before the final direction was picked. This was a more modern taken than what was shipped with the motion design and accordion feel.. I still want to see this interface be built someday.

Super early concepts before the final direction was picked. This was a more modern taken than what was shipped with the motion design and accordion feel.. I still want to see this interface be built someday.

The was the final concept that was what shipped, minus some lighting and background elements.

The was the final concept that was what shipped, minus some lighting and background elements.

The was the final concept that was what shipped, minus some lighting and the overlay icon live video treatment.

The was the final concept that was what shipped, minus some lighting and the overlay icon live video treatment.

This was the final concept which was built in the final game. There were some minor UI elements that changed and the atmosphere of the character and lighting.

This was the final concept which was built in the final game. There were some minor UI elements that changed and the atmosphere of the character and lighting.

Some layout exploration and texture and contrast of the map on top of the wraith environment.

Some layout exploration and texture and contrast of the map on top of the wraith environment.

Some layout exploration and texture and contrast of the map on top of the wraith environment.

Some layout exploration and texture and contrast of the map on top of the wraith environment.