Website powered by

Concept Designs for Nemesis Army Screen UX /UI

I had the pleasure of designing and developing the look and feel of the UI (User Interface) for both "Shadow of War" and "Shadow of Mordor." Not only was I responsible for the UX flow but the look of the overall experience which uses 3d assets, vFX and other graphic design elements to build out what you see throughout the game. This is one section of the experience with some concept and prototyping of the core screen.

Paint over concepts of how the Nemesis Army Screen could grow into Shadow of War with a fort in the background.

Paint over concepts of how the Nemesis Army Screen could grow into Shadow of War with a fort in the background.

Paint over concepts of how the Nemesis Army Screen for Shadow of Mordor could have War Chiefs and other elements in the background.

Paint over concepts of how the Nemesis Army Screen for Shadow of Mordor could have War Chiefs and other elements in the background.

Some of the very rough exploration of what this screen could even be about. The direction wasn't even final but we knew we wanted a immersive 3d environment.

Some of the very rough exploration of what this screen could even be about. The direction wasn't even final but we knew we wanted a immersive 3d environment.